Warren showed us several toys, from the new Sony move to a really obnoxious Mikey Mouse toy, and talked about what makes a toy successful and what makes it fail. I found the Children's Interactive Media Evaluation Form very helpful and will use it to evaluate the software I will be developing in class. The evaluation uses the following categories to evaluate children's software:
I. Ease of Use (Can my child use it with minimal help?)
II. Childproof (Is it designed with child-reality in mind?)
III. Educational (What can my child learn from this program?)
IV. Entertaining (Is this program fun to use?)
V. Design Features (How smart is this program?)
VI. Value (How much does it cost vs. what it does? Is it worth it?)
An important thing to remember is "kids + creepy people + money = never good"
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